An issue was discovered in map.c in FreedroidRPG 1.0rc2. It assumes lengths of data sets read from saved game files. It copies data from a file into a fixed-size heap-allocated buffer without size verification, leading to a heap-based buffer overflow.
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
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