An issue was discovered in the rand_core crate before 0.6.2 for Rust. Because read_u32_into and read_u64_into mishandle certain buffer-length checks, a random number generator may be seeded with too little data.
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
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